Posted On: Jun 7, 2023
We are excited to announce updates to Amazon GameLift FleetIQ’s ClaimGameServer operation in the Amazon Web Services China (Beijing) Region, operated by Sinnet, and the Amazon Web Services China (Ningxia) Region, operated by NWCD. Amazon GameLift FleetIQ optimizes the use of low-cost Amazon Elastic Compute Cloud (Amazon EC2) Spot Instances for cloud-based game hosting. With this release, customers using Amazon GameLift FleetIQ can better handle game session placement decisions for their multiplayer games.
Customers can use GameLift FleetIQ’s ClaimGameServer operation to locate an available game server and reserve it to host their multiplayer games. Today, when trying to claim a specific game server, this request will succeed even if the game server is running on an instance that is flagged as “draining”. GameLift FleetIQ will regularly identify instances that are non-viable instance types, and flag theses as “draining", which means they are terminated and replaced with new instances. During draining events, instances are de-prioritized and will only be used for new game sessions if no other game servers are available. Customers have asked us to take this a step further to prevent ClaimGameServer from selecting any game servers on draining instances. With this update, ClaimGameServer now provides a filter option that allows customers to prevent game placement on “draining” instances. This updated experience gives game developers more control when it comes to managing their GameLift FleetIQ resources.
This FleetIQ update is available in all supported Amazon GameLift FleetIQ regions, including the Amazon Web Services China (Beijing) Region, operated by Sinnet and the Amazon Web Services China (Ningxia) Region, operated by NWCD. Review the release notes to learn more.